Brief History of Video Games
Video games have only been around for 30 or 40 years. In that short time span, video game production has gone through some dramatic changes. The first playable video games were housed on huge multimillion-dollar mainframes. Early in the history of video games, they were seen as specialized oddities created to prove technical concepts. Games have come a long way from their unassuming roots. Today everyone has access to video games. The formats of video games have expanded also from their humble early stages, a simple one-person arcade-based entertainment to massive multiplayer environments.
Also Read: Advantages and Disadvantages of video Games
Consider that in the late 70s, Activision, Electronic Arts, and other pioneering companies would simply place their games in plastic bags with Xeroxed instruction pamphlets. These early marketing attempts were sold in small specialty stores because there wasn’t a conventional way to distribute the games to players. However, as demand for video games increased, better marketing, production, distribution, and packaging methods were created. By the mid-1980s, video games for various console systems were sold in every major store in the world.
This insatiable demand for video games quickly transitioned from the best-marketed games to an arms race of technology. No longer was it important to just market your game better than your competition, but one had to develop better graphics, faster frame rates, and longer, more involved storylines. Advances in the technology that drives game performance and graphics have grown at an incredible pace. Just consider that a smartphone one may play games on today is a thousand times more powerful than those multimillion-dollar computers that were first used to play games.
Brief History of Video Games
Improvements in technology will continue to directly impact how video games are made. But technology isn’t the only influence on video game evolution. The driving force behind the continued dominance of video games as entertainment will be from the players of the games. As long as there are players that want new, better, more engaging games to play, games will lead the entertainment market. Here are some statistics to think about. In 1980, Atari, a pioneering company in the development of arcade and home-based consoles, becomes the fastest-growing company in the history of America.
There is a home gaming console of one type or another in 51 percent of all US homes. 4 out of 5 US households own a device to play games. The average age of a female game player today is 43 years old, while the average age of a male game player is 35. I think you’ll agree video games aren’t going away any time soon. The demand for more games and better technology has directly impacted how game development teams are structured. Next let’s take a look at the modern game studio.
“Grand Theft Auto IV”
one of the popular game in the world.The game entitles the life of an American who is truing real hard to survive in the Capitalist world which keeps him a lot of pressure. He get involved in the black market and drug dealer’s.
His cousin Roman who was involved in the Russian black Money corruption got himself into bigger troubles which makes the player who is the cousin of Roman, Niko.
In the game roaming mode, adventure styling, action, thriller all goes in one hand. The game pot-rates the life story of an American who gets involved in the Social high tech backgrounds. The game allow you to access the Cafes, Hotels, Clubs and Theaters inside the game.
The game is set in the 1940-50s era of Empire Bay, a fictional city based on New York City, Chicago,Los Angeles, San Francisco, Boston and Detroit. There are 30-40 vehicles in the game (45 withDLC) as well as licensed music from the era.
Many firearms from the previous return, such as the Thompson submachine gun and Colt 1911, as well as a pump-action shotgun (though it was changed from a Winchester Model 12 to a Remington 870). New WWII-era weapons like the MP 40, the M3 submachine gun, the MG 42 and the Beretta Model 38also appear in the game.
Interacting with objects in the environment involves two action buttons- a standard action and a “violent” action (for example, when stealing a car, the player may choose to either pick its lock or break the window glass), used in context-sensitive situations. A map is included as in the original Mafia game. The checkpoint system has been completely overhauled. New controls include a cover system that allows the player to hide behind objects (such as generators, walls and large crates) to shoot enemies, rather than just using a crouch while behind an object.
It has been stated by 2K Czech that the game’s cutscenes are created by the game engine, in real-time, rather than pre-rendered cutscenes. For example if the player is riding in a car and a cut scene starts, the player will be driving the same car and if the car is damaged, that will appear in the cut scene
The story of Mafia 2 is Vito Scaletta looking over a photo album, as he begins to tell his story in voice over. He is born in Sicily in 1925 to an extremely poor family. A few years later, his family immigrates to the fictional Empire Bay in America. They are no better off there than they were in Sicily. As he gets older, Vito gets involved with a local criminal named Joe Barbaro, who Vito becomes best friends with. Vito is arrested during a botched robbery and given a choice: Go to jail or join the army. He chooses the latter and ends up in Sicily in World War II, which he helps liberate before getting shot and sent home on leave. Once home, he is discharged courtesy of Joe’s Mafia connections, and learns that his dead father left his family in massive debt. Hoping to make money, Vito turns to Joe, who introduces him to Henry Tommasino, an employee of crime boss Alberto Clemente. Working under Henry, Vito does several illegal jobs. Though he makes the money to pay the debt, he is soon arrested and sentenced to 10 years in jail.
Once inside, Vito falls in with the crowd of Leo Galante, consigliere for Frank Vinci, another crime boss. After doing some jobs for him, Galante manages to shorten Vito’s sentence. He is released in 1951. Once out, he meets up with Joe, who now works for the last of Empire’s three crime bosses, Carlo Falcone. He starts doing odd jobs for Falcone, eventually becoming a made man of the Falcone family, and buying a waterfront home. His biggest job comes when he is sent to kill Clemente, who has participated in the drug trade, against the commission’s wishes. Though the job is botched, he and Joe eventually succeed.
Soon after, Vito is approached by Henry, who wants to defect to Falcone’s crew. In order to do this, he is ordered to kill Galante, though Vito saves his old friend by convincing Henry to let Galante simply disappear. Soon after, a gang of Irish criminals, formerly led by a man whom Vito killed in prison on Galante’s orders, burn his house to the ground. Broke, he turns to Joe who helps him get revenge. To help him get out of debt, Henry gets Vito and Joe involved in the drug trade, revealing that Falcone is also involved. Although Vito is successful, the Chinese who supplied the drugs, discover that Henry is a federal informant and acting on this new found information, they brutally kill him in the middle of the park with meat cleavers in broad daylight. Angered, Vito and Joe seek revenge and shoot up a Chinatown restaurant killing the Boss who won’t give them any further information, they are now indebted to the loan shark they got money for the drugs from. Now very poor and in large debt, Vito is tasked to earn most of the money through his own means, which involves petty theft through out Empire Bay.